Dark Wolf
Development News
October 31, 2013
Back
online after a two year break.
Reworking some coding issues in a new game and introducing a new sub
domain for all my fitness freaks. Good
to be back!
February 18, 2004
LOL,
that
is all I have to say. Has it really been since May 5, 2003? Holy sh_t, that
was one hell of a Cinco de Mayo party. The
rumors of my demise have been greatly exaggerated. Although I just
finished a stint in a Mexican Prison with my cell mate Pablo, I am still
alive and back in the US of A.
On the
home front...I have been through 3 computers, two cases of strep and an
office move at work. All code is now recovered, Yeah! A couple of
weeks ago I started back-up on Riotz changes for
the die-hards and have been doing some interesting work on a separate engine.
I hope
to see you all soon.
May 5, 2003
Well,
we've been busy in the background here in the Den. Lots of new ideas
and coding help going on in the forums. Zepplin[FnR] has done a redesign of all of the WolffloW media for the next release. Below is a
sampling of the new background.

The rest
of the pics are just as hot. Way to go
bro. I have been hammering out a new front end for Street Wars and
expect it will be quite fun to play. Many other numerous little
projects going on. You can check out some of the ranting in the forums.

April 19, 2003
No way,
two posts in one month!
Well,
I have some exciting news regarding Street Wars and I thought I would share
it with you.
Basics:
In Street Wars you have a limited carrying capacity. One hand gun, one large
weapon, one melee and 2 grenades (flash or flare, not grenade launcher).
There is also limited ammo. No ammo spawns in the game. You can take another
players weapon and ammo if you kill them. There is no health, only bandages.
When you are wounded, you bleed. Stop the bleeding with bandages or you will
eventually bleed to death. Along with leaving a trail so the cops or thugs
can find you. Now all of this coding is done.
I am implementing this scoring system this week. When you die, you go into
spectator mode and will follow players on the OTHER TEAM. A timer is set and
you will not respawn until your time expires. The
amount of time you must wait is dependent on the type and power of the weapon
used to kill you. If you are knifed (plan on parking awhile and hoping at
least one team mate survives till then). If someone kills you with a spray
from an ak47, you will be out for less time. Here is an example:
Knife - 45 seconds
Pistol - 30 seconds
Grenade L or rocket - 15 seconds, etc.
Now, here is the catch. One member of your team must remain alive until it is
time to re-spawn. The team which still has at least one player alive when the
other team is all dead is awarded a bonus. A multiplier of 1.25 will be
applied to all of the surviving teams frags. Keep in mind people will be bleeding out while the
other team mates are waiting to respawn (you are gonna need to think a little) "Can you make it?". I have been hesitant to move forward up until now
because there was no real original element to the game. This is exactly what
I have been looking for. More to follow. If you have comments let me
know. Drop me a line in the forums.
April 10, 2003
Has it
been that long? Wow, I suck. Well, we've got alot
of little things going, but nothing major to chat about yet. I have
some help in the forums with coding questions or general setup issues.
I have forwarded Street Wars over to Sylacs for
review and general improvements.
Not much
else. I am still looking for suggestions on the 'reconnect' problem for
wolfflow. Happy fraggin'.
January 10, 2003
I wanted
to post some info and let people know that I am actively taking Questions
regarding programming for Kingpin. I thought that it would be a nice
little something that I could give back to the Kingpin community. My
ulterior motive is....maybe we could get some fresh meat interested in making
more mods for our beloved game.
I may
not be able to answer your questions...but I will give it my best shot.
You can head on over to the forums to post any
questions. Feel free to start a new thread under any of the public
sections. I would encourage anyone who is interested in coding for
kingpin to partake in the festivities. The link is here: Forums
January 1, 2003
Happy New Year Kingpinners!
I hope everyone was safe...so I can shoot ya later
;-).
December 30, 2002
Wow, I bearly made the
December update on the site, but the holidays have been crazy. I have
updated the downloads page and posted some
additional coding practice at the forum. Enjoy your holidays.
November 30, 2002
Well, I wasn't going to let the month of November
completely pass me by. hehe.
Thanks to Truz and an anonomous
ho, I have updated the WolffloW dll
to version 3.4b. This update resolves the dedicated server issue (You
would know about it if you tried to play it). Considering that I got
two total comments on the dedicated server bug, I would have to say, not many
are interested in playing it. I hope you fraggers
at least enjoy the single player bot action.
See the downloads
page
for the updated link OR the full package if you didn't get it yet.
I will package up the Riotz source code for
someone who wants to port it to Linux. Mr. Damage, if you got someone
in mind, just let me know.
I still have a handfull of mods lying around the shop that are partially
complete. I would like to put them out by the end of the year...but it
is as time permits.
October 20, 2002
RioTZ 2.0a is completed. RioTZ
is a Team based mod that was originally started by SnaP.
I have gone in and made some requested changes to give it more of a Rocket
Arena feel. The premise of the MOD is that you start the game with
every weapon and all ammo. You get one life, use it wisely. Each
map is played (server specified) 5 to 9 times. Which
ever team still has players alive at the end of a round wins. Which ever team wins the majority of the rounds, wins the
Map.
The new server setup has a new default setting which you
can turn on in the riotz.cfg file (default_riotz_server).
This turns on no friendly fire, you can't kill yourself (except lava, etc)
which makes for great rocket jumping. PS: try to nade
jump. hehe. fun.
Anyway, I have uploaded it on my downloads page. It is a
self-extracting exe file, just like WolffloW, which
will setup all of your directories for you. I also uploaded it to Kingpin4ever.
Mr. Damage is reworking the exe file to a zip file and adding making some
separate client side pak files. Enjoy,
feedback is welcome.

September
17, 2002
Gone
gold. Explore the site to find the treasure.

August
2, 2002
Four
words: 'Sy^lacs, I got Wood!' See below for reason...
What makes predator animals run away? Click the
picture below to find out.

I am getting some great volunteer
help now, thanks everyone for making my life easier. ;-)

P.S. - I have verified the links on the movies (that
were located on the characters page) and they are still valid. To make
life easy...here they are again. Hell forbid you actually look around
for content change..hehe.
Promo 1
Promo 2
Promo 3

If you read
all the way down here, then good for you? Sometimes it is the little
things
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